markdown
Go Realtime Chat
Realtime Chat Server (Tutorial → Full‑Featured Implementation) – A production‑ready Go backend that provides real‑time, room‑based chat with multiple adapters (HTML + Gin, REST, gRPC).
- Goal – Turn a step‑by‑step tutorial into a complete, extensible chat service that can handle thousands of simultaneous messages with low latency.
- Broadcast layer – Defined a
Broadcasterinterface (Register,Unregister,Close,Submit). Implemented a thread‑safe broadcaster using channels (input,reg,unreg,outputs) and a dedicated goroutine that selects over these channels, guaranteeing race‑free message distribution. - Room manager – Created a
Managerinterface for opening/closing listeners, submitting messages, and deleting rooms. Each room gets its ownBroadcaster; the manager coordinates actions through buffered channels (open,close,delete,messages). - Singleton pattern – Exposed the manager via
GetRoomManager(), ensuring a single shared instance across the whole application and running itsrun()loop in the background. - Adapters
- HTML + Gin adapter – Renders a simple HTML template, registers routes for creating rooms, posting messages, deleting rooms, and streaming messages via Server‑Sent Events (SSE).
- REST adapter (implemented) – Provides
GET /stream/:roomId(SSE) andPOST /submitendpoints for clients that prefer a pure JSON API. - gRPC adapter (optional) – Structured for future extension, exposing the same
SubmitandStreamRPCs.
- Concurrency model – Pure Go channels and goroutines enable thousands of messages per second while keeping registration/unregistration race‑free and guaranteeing clean shutdowns (closed channels prevent panics).
- Startup – A single
main.gowires everything together: initializes the singleton manager, creates the Gin HTML adapter, registers all routes, and launches the server on port 8080 (router.Run(":8080")). - Technologies – Go 1.20, Gin‑Gonic, HTML templates, Server‑Sent Events, gRPC (planned), channels & goroutines, singleton pattern, RESTful design.
- Result – A fully functional, production‑grade real‑time chat backend that showcases best practices for Go concurrency, clean architecture, and multi‑adapter exposure, ready to be extended with additional front‑ends or scaling layers.